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Game Engine Dev, Explained for Non-Programmers: Sprites
This series can be read out of order, but here are some navigation links for your convenience:
Jul 25, 2024
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Massimo Gauthier
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Game Engine Dev, Explained for Non-Programmers: Sprites
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Game Engine Dev, Explained for Non-Programmers: Building the Game
This series can be read out of order, but here are some navigation links for your convenience:
Jul 5, 2024
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Massimo Gauthier
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Game Engine Dev, Explained for Non-Programmers: Building the Game
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June 2024
Game Engine Dev, Explained for Non-Programmers: The Game Loop
How do framerates actually work?
Jun 18, 2024
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Massimo Gauthier
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Game Engine Dev, Explained for Non-Programmers: The Game Loop
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So, what *are* we calling these?
My tweet popped off
Jun 6, 2024
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Massimo Gauthier
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So, what *are* we calling these?
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May 2024
Game Engine Dev, Explained for Non-programmers: Entities! Components! ...System?
This series can be read out of order, but here are some navigation links for your convenience:
May 24, 2024
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Massimo Gauthier
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Game Engine Dev, Explained for Non-programmers: Entities! Components! ...System?
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Game Engine Dev, Explained for Non-Programmers: Choosing the Right Tools
This series can be read out of order, but here are some navigation links for your convenience:
May 17, 2024
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Massimo Gauthier
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Game Engine Dev, Explained for Non-Programmers: Choosing the Right Tools
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Game Engine Dev, Explained for Non-Programmers: Introduction
8 years ago, I took my first real steps as a game developer by learning Game Maker (for those who don’t know what kind of software it is, just think of…
May 9, 2024
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Massimo Gauthier
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Game Engine Dev, Explained for Non-Programmers: Introduction
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September 2023
How Void Stranger rethinks hardcore puzzlers
Back in 2019 I put out a video essay analyzing System Erasure's previous game, ZeroRanger, mostly as a way of seeing if making video essays about games…
Sep 17, 2023
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Massimo Gauthier
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How Void Stranger rethinks hardcore puzzlers
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March 2023
Better definitions for interactive stories
I've noticed over the years a certain category of narrative media that I really enjoy.
Mar 2, 2023
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Massimo Gauthier
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Better definitions for interactive stories
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June 2022
Creating ANTONBLAST's Layer Jump System
Crossposted from the ANTONBLAST kickstarter page
Jun 2, 2022
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Massimo Gauthier
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Creating ANTONBLAST's Layer Jump System
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July 2021
The first Lower World Story public demo is out now!
Discussing the past and future of (blogging about) my tactical RPG project
Jul 24, 2021
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Massimo Gauthier
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The first Lower World Story public demo is out now!
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Videogames and things that are unrelated to Videogames
Welcome to Massimog's massiblog by me, lovable game developer Massimo Gauthier!
Jul 18, 2021
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Massimo Gauthier
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Videogames and things that are unrelated to Videogames
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