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Analyzing Language Poll Data for my Indie Game
As part of the second stretch goal for the Diorama Break Kickstarter, I ran a poll for backers to see which language they’d like us to guarantee a…
Jun 4
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Massimo Gauthier
6
2
1
May 2026
How we Produce and Implement a Combat Animation
Explained step-by-step.
May 26
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Massimo Gauthier
6
1
A System for Asynchronous Code Execution on an Arbitrary Timeline
Y'know, for cutscenes and stuff.
May 24
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Massimo Gauthier
2
FOLIAGE SYSTEM, FOLIAGE SYSTEM!
YEEEAAAHHH!!! I LOVE MAKING TREES!!
May 16
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Massimo Gauthier
5
2
Why I Used a Custom Game Engine for my Indie Game
Part of a series of devlogs I’m making for the Diorama Break Kickstarter.
May 12
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Massimo Gauthier
3
How I Got My Game To Kickstarter
Part of a series of devlogs I’m making for the Diorama Break Kickstarter.
May 6
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Massimo Gauthier
6
1
How I Made a Game Dialogue System Better than Anything I Could Find Online
Part of a series of devlogs I’m making for the Diorama Break Kickstarter
May 3
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Massimo Gauthier
6
1
April 2026
Diorama Break is now LIVE on Kickstarter!
Click here to check it out!
Apr 28
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Massimo Gauthier
3
1
The Diorama Break Demo Soundtrack is now available for download!
Here it is!
Apr 17
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Massimo Gauthier
3
1
The Diorama Break Chapter 1 Demo is Out Now on Steam!
It’s been a long month (and a half), but I’m happy to be able to say that it’s finally out of Beta and available on Steam!
Apr 7
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Massimo Gauthier
2
1
February 2026
The Diorama Break Chapter 1 Demo is out now in OPEN BETA!
Hey everyone!
Feb 21
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Massimo Gauthier
3
September 2025
PAX West 2025 Retrospective
Back home after presenting Diorama Break at PAX West; the show was a big success, launching us from complete unknowns to almost 1000 wishlists on Steam!
Sep 4, 2025
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Massimo Gauthier
3
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