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The Diorama Break Demo is now on Github... and GOG!
Wow!
Jul 22
•
Massimo Gauthier
5
2
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Analyzing Language Poll Data for my Indie Game
As part of the second stretch goal for the Diorama Break Kickstarter, I ran a poll for backers to see which language they’d like us to guarantee a…
Jun 4
•
Massimo Gauthier
7
2
1
How we Produce and Implement a Combat Animation
Explained step-by-step.
May 26
•
Massimo Gauthier
7
2
A System for Asynchronous Code Execution on an Arbitrary Timeline
Y'know, for cutscenes and stuff.
May 24
•
Massimo Gauthier
2
FOLIAGE SYSTEM, FOLIAGE SYSTEM!
YEEEAAAHHH!!! I LOVE MAKING TREES!!
May 16
•
Massimo Gauthier
6
2
Why I Used a Custom Game Engine for my Indie Game
Part of a series of devlogs I’m making for the Diorama Break Kickstarter.
May 12
•
Massimo Gauthier
4
How I Got My Game To Kickstarter
Part of a series of devlogs I’m making for the Diorama Break Kickstarter.
May 6
•
Massimo Gauthier
6
1
How I Made a Game Dialogue System Better than Anything I Could Find Online
Part of a series of devlogs I’m making for the Diorama Break Kickstarter
May 3
•
Massimo Gauthier
6
1
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