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Game Engine Dev, Explained for Non-Programmers: Sprites
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Jul 25
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Massimo Gauthier
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Game Engine Dev, Explained for Non-Programmers: Sprites
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Game Engine Dev, Explained for Non-Programmers: Building the Game
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Jul 5
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Massimo Gauthier
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Game Engine Dev, Explained for Non-Programmers: Building the Game
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Game Engine Dev, Explained for Non-Programmers: The Game Loop
How do framerates actually work?
Jun 18
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Massimo Gauthier
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Game Engine Dev, Explained for Non-Programmers: The Game Loop
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So, what *are* we calling these?
My tweet popped off
Jun 6
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Massimo Gauthier
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So, what *are* we calling these?
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Game Engine Dev, Explained for Non-programmers: Entities! Components! ...System?
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May 24
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Massimo Gauthier
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Game Engine Dev, Explained for Non-programmers: Entities! Components! ...System?
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Game Engine Dev, Explained for Non-Programmers: Choosing the Right Tools
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May 17
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Massimo Gauthier
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Game Engine Dev, Explained for Non-Programmers: Choosing the Right Tools
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Game Engine Dev, Explained for Non-Programmers: Introduction
8 years ago, I took my first real steps as a game developer by learning Game Maker (for those who don’t know what kind of software it is, just think of…
May 9
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Massimo Gauthier
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Game Engine Dev, Explained for Non-Programmers: Introduction
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How Void Stranger rethinks hardcore puzzlers
Back in 2019 I put out a video essay analyzing System Erasure's previous game, ZeroRanger, mostly as a way of seeing if making video essays about games…
Sep 17, 2023
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Massimo Gauthier
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How Void Stranger rethinks hardcore puzzlers
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