Back in 2019 I put out a video essay analyzing System Erasure's previous game, ZeroRanger, mostly as a way of seeing if making video essays about games might be fun enough to spend time on. I really enjoyed that game, but I distinctly remember that after beating it for the first time that I felt a bit disappointed in the scarcity of the narrative content relative to its high quality.
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How Void Stranger rethinks hardcore puzzlers
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Back in 2019 I put out a video essay analyzing System Erasure's previous game, ZeroRanger, mostly as a way of seeing if making video essays about games might be fun enough to spend time on. I really enjoyed that game, but I distinctly remember that after beating it for the first time that I felt a bit disappointed in the scarcity of the narrative content relative to its high quality.