The Diorama Break Demo is now on Github... and GOG!
Hey everyone! It’s been about a month and a half now since the end of the Diorama Break Kickstarter; in that time I’ve mostly been hard at work preparing a production plan for the full game and speaking to potential publishing partners. As I’m certain you’re all aware, the grind never ends, so I’ll still be at it for a while before I have anything to announce there. But I have had some extra time here and there to work on three things we’re ready to announce today:
The Diorama Break Demo is now Open-Source!
That’s right! As part of our first Kickstarter stretch goal, we promised to open-source the demo for everyone, and here it is! You can now find the demo’s source code, along with instructions on how to build it yourself, here on Github.1
As covered in the license and the README, this release is primarily intended to support fan content and learning; we still reserve all rights to the source code, our assets, and the Diorama Break IP for commercial use. But if you are interested in using any of those in your own commercial project, please reach out at studio@massimogauthier.com.
Also, as part of this release, I took the time to clean up and rework a lot of backend stuff, so we’ll also be putting out a new demo update for everyone on Steam! No new content, but the game should now boot up significantly faster, run a little bit better in general, and feature a few minor corrections and additions. You can find the full changelog here on Steam.
This is a big release so, as always, bug reports on the official discord are much appreciated!
Custom Fan Localizations
The new update also comes with support for custom fan localizations! Using our simple localization kit, you’ll be able to freely modify the game’s dialogue files, and package them all into special file that can easily be shared with anyone who has the game installed (no custom build required)! You can find more detailed instructions here.
For anyone planning to install a custom localization, take note! Custom dialogue can run engine functions and potentially corrupt your save file, so make sure you trust whoever gave you the custom localization file!
Diorama Break is now on GOG!
Last but not least, I’m happy to announce that Diorama Break will be releasing on GOG!
The store page is up right now, and a page for the demo will be live within the next couple of days, so if you or someone you know were (for some reason) waiting for an announcement like this to try it, well, uh, now’s the time!
This will surely devastate the economies of several sympathetic rural (data)mining towns, but that’s the price we must pay, for progress.


